Title: Virtual Reality as a Tool for Controlling Aedes aegypti Breeding Sites
Abstract:
Aedes aegypti is widespread in Brazil, with high infestation rates during periods of heat and rainfall. Vector control agents inspect mosquito breeding sites by identifying locations with standing water. Virtual Reality (VR) has emerged as an innovative tool for awareness and education, enabling interactive simulations on prevention and assisting in the identification of breeding sites, especially in hard-to-reach areas, while also encouraging preventive behaviors in the fight against arboviruses.
Objective: To use Virtual Reality (VR) as a tool for identifying Aedes aegypti breeding sites.
Methods: An integrative literature review was conducted to investigate how Virtual Reality (VR) can assist in identifying Aedes aegypti breeding sites. Articles published between 2017 and 2024 were analyzed, with searches carried out in databases such as SciELO, VHL, and Google Scholar using the descriptors: Dengue, arboviruses, Aedes aegypti, Virtual Reality, and mosquito, combined with the Boolean operators “AND” and “OR.” A total of 164 publications were identified, of which 142 were excluded. After applying the inclusion criteria, 10 articles were selected and organized into a table containing title, authors, objective, methodology, and results, according to ABNT standards.
Results: The initial search identified 164 publications, of which 142 were excluded. After abstract analysis, 22 additional articles were removed, resulting in 10 articles published between 2017 and 2024. These studies addressed the control of Aedes aegypti, presenting clear results and emphasizing the technological approaches employed.
Conclusion: The fight against the Aedes aegypti mosquito remains a major public health challenge. Although innovative technologies such as drones and digital games have proven effective, it is essential to consider socioeconomic factors and promote community engagement in the prevention and control of the vector.


