HYBRID EVENT: You can participate in person at Singapore or Virtually from your home or work.

4th Edition of

International Public Health Conference

March 24-26, 2025 | Singapore

IPHC 2023

Wijittra Prasatkaew

Speaker at International Public Health Conference 2023 - Wijittra Prasatkaew
Bangkok, Thailand
Title : Exploring the potential of game-based virtual reality training for enhancing motor function in Cerebral Palsy: A pilot study

Abstract:

Abstract: This pilot study investigated the effectiveness of a game-based virtual reality training program on cerebral palsy patients' motor function. Ten patients, aged between 7 to 13 years, completed the 4-week program consisting of 30-minute training sessions, 3 days a week. The program was designed to improve hand gesture eating, picking up items from a height, and key lock position exercises with the assistance of physiotherapists and technology specialists. Pre- and post-training assessments of participants' modified Ashworth scale (MAS) and range of motion (ROM) were conducted. The study found that game-based virtual reality training had a positive impact on the participants' motor function, as well as reported high levels of motivation and engagement during the training sessions. The study concludes that game-based virtual reality training may be an effective approach to enhance motor function and activities of daily living in cerebral palsy patients. Further research is needed to validate these results with a larger sample size and to explore the potential benefits of game-based virtual reality training programs in clinical settings.

Audience Take Away Notes:

  • The audience will learn about the specific exercises included in the training program, which were designed to improve hand gesture eating, picking up items from a height, and key lock position exercises, and the assistance provided by physiotherapists and technology specialists.
  • The audience will learn about the importance of finding effective approaches to enhance motor function and activities of daily living in cerebral palsy patients and the potential benefits of using game-based virtual reality training programs.
  • The audience will learn about the study's positive results, which showed that game-based virtual reality training had a positive impact on the participants' motor function and reported high levels of motivation and engagement during the training sessions.

Biography:

Ms. Wijittra Prasatkaew studied Bsc. Physical Therapy at Huachiew Chalermprakiet University in 2003 and Master of Science (Anatomy) Mahidol University in 2014 and then she joined the research group at King Mongkut's University of Technology Thonburi, Thailand She has research 1. A mixed reality technology of medical media. 2. Interactive virtual reality for learning shoulder mobilization using data glove system. 3. Designing and developing a 3D human anatomy for learning media by augmented reality technology. 4. The Development of Hand Controller for Persons with Disabilities by Myo Sensor. 5. A reverse form of Linburg-Comstock variation with comments on its etiology and demonstration of interactive 3D portable document format.

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